THE S33K3R TRANSMISSION - DEVLOG
Part 3: Navigation & Game Engine
Continued from devlog02.md
PART VII: THE NAVIGATION 🧭
[December 1st, 2025] [3:56 PM MT]
Commit: Add navbar, remove special menu, compress video assets
The project matured. A proper navigation bar was added with menu items for different sections:
- HOME
- TRANSMISSIONS
- THE PUZZLE But wait—we wanted audio! The solution was elegant: start muted for autoplay compliance, then unmute when the user actually plays the video. Users get the full sensory experience, browsers are happy, and the transmission plays with all its mysterious audio intact.
EPILOGUE: THE MIGRATION ⚡
[December 8th, 2025] [2:00 PM MT]
Status: Migration to Next.js 16 Complete
The project has been upgraded to the latest and greatest:
- Next.js 16 with Turbopack (replacing Vite)
- React 19 for cutting-edge component features
- Tailwind CSS v4 with CSS-first configuration
- Cleaned up ~27 MB of build artifacts
The infrastructure is now future-proof and optimized for performance.
[December 11th, 2025] [5:30 PM MT]
Status: Phase-gated launch logic and YouTube integration
- Added double-stage MST timers: layout swap at 10:10 (Phase I → II) and video unlock at 11:11, with glitch only before the swap.
- Refactored
MovieScreento usereact-youtubewith a cover overlay and gated popcorn trigger that plays on direct click. - Added Phase II amber notice and unmounted Puzzle/Message post-swap; build now passes with Turbopack.
PART IX: THE GAME ENGINE 🎮
[December 8th, 2025] [8:00 PM MT]
Feature: Interactive Room Component System
The project evolved beyond a single landing page. A complete point-and-click adventure game framework was built:
New Architecture:
InteractiveRoom.tsx- Reusable game room component with TypeScript support- Percentage-based coordinate system (0-100) for responsive hitboxes
- State management for inventory and puzzle tracking
- Visual effects: CRT scanlines, vignette, film grain
Technical Implementation:
- Full TypeScript migration (tsconfig.json added)
- Next.js Image optimization with priority loading
- Custom cursor (eye icon) on interactive elements
- Smooth animations: pulsing indicators, hover states, click feedback
First Playable Room:
/brothelroute created as proof-of-concept- 5 interactive elements (mirror, bottle, painting, safe, window)
- Working inventory system
- Puzzle mechanic (safe with combination lock)
The S33K3R TRANSMISSION is no longer just a mystery to observe—it's a world to explore.
[December 9th, 2025] [12:04 AM MT] (12:04:53 AM MT)
Commit: Add InteractiveRoom component and TypeScript support
The game engine is operational. Players can now click, explore, and solve puzzles in immersive neo-western environments. The foundation for a full point-and-click adventure is complete.
[December 9th, 2025] [2:16 PM MT] (2:16:51 PM MT)
Commit: Make header/footer sticky and wire room links
Navigation got the polish pass it deserved:
- Sticky header/footer on the home page to keep controls always visible
- Hash-link targets added (
#transmissions,#puzzle) for smooth jumps - Navbar switched to Next.js
Linkwith active-state highlighting - Added room link to
/brothelso players can enter the first playable space
Result: the main transmission page now feels like a proper hub—users can jump between sections and enter rooms without losing orientation.
Continued in devlog04.md